Beaglebone BlinkM
First, let's import Cylon:
var Cylon = require('cylon');
Now that we have Cylon imported, we can start defining our robot
Cylon.robot({
Let's define the connections and devices:
connections: { beaglebone: { adaptor: 'beaglebone' } }, devices: { pixel: { driver: 'blinkm', pin: 'P9_20' } },
Now that Cylon knows about the necessary hardware we're going to be using, we'll tell it what work we want to do:
work: function(my) { my.pixel.stopScript(); // You can pass a callback to all blinkm functions as the last param, // If you do the command would be executed asynchronously. // For write operations you get an (err) param passed back, // nucylondefined for success, and containing the error y any encountered. // // Write BlimkM commands. my.pixel.goToRGB(255, 0, 0); my.pixel.fadeToRGB(0, 255, 0); my.pixel.fadeToHSB(100, 180, 90); my.pixel.fadeToRandomRGB(0, 0, 255); my.pixel.fadeToRandomHSB(100, 180, 90); my.pixel.playLightScript(1, 0, 0); my.pixel.stopScript(); my.pixel.setFadeSpeed(50); my.pixel.setTimeAdjust(50); // For read commands you get (err, data) passed back to the callback, // data contains the read data buffer, in case of Sync call (no callback) // you get a regular return. var color = my.pixel.getRGBColor(); if (typeof err === "undefined" || err === null) { console.log(color); } // Example getting the color using async call and a callback my.pixel.getRGBColor(function(err, data) { if (err == null) { console.log(data); } });
Now that our robot knows what work to do, and the work it will be doing that hardware with, we can start it:
}).start();